I bought Peter Walchs book Zen and the Art of Direct3d. I found that book to be WAAAY lacking in any advanced topics and found I could learn. Publication: · Book. Direct3d Shaderx: Vertex and Pixel Shader Tips and Tricks with Cdrom. Wordware Publishing Inc. Plano, TX, USA © ISBN. Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader.
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Direct3D ShaderX – Vertex and Pixel Shader Tips and Tricks – – Librairie Eyrolles
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Direct3D Shaderx by Wolfgang F. Sirect3d and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware vertex shaders and the pixel pipeline pixel shaders.
This book begins with an introduction to vertex Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time.
This book begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialised shader dierct3d contributed by 27 experts in game and graphics programming.
Direct3D ShaderX : Wolfgang Engel :
These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
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Direct3D ShaderX : Vertex and Pixel Shader Tips and Tricks
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